Challenge yourself personally or play in brackets against other members. Scoring is time-based, plus penalties for missed plates or shooting plates out of sequence. Each player will start in a bracket. The eight fastest times from ten lanes fired are added together for each shooter’s bracket time.
Metal Master 14.00 Under
High Master 14.01 - 19.00
Master 19.01 – 22.00
Expert 22.01 – 28.00
Sharpshooter 28.01 – 40.00
Marksman 40.01 Above
Metal Master 15.00 Under
High Master 15.01 - 20.00
Master 20.01 – 23.00
Expert 23.01 – 29.00
Sharpshooter 29.01 – 41.00
Marksman 41.01 Above
Metal Master 17.00 Under
High Master 17.01 - 22.00
Master 22.01 – 25.00
Expert 25.01 – 31.00
Sharpshooter 31.01 – 43.00
Marksman 43.01 Above
Metal Master 18.00 Under
High Master 18.01 - 23.00
Master 23.01 – 26.00
Expert 26.01 - 32.00
Sharpshooter 32.01 – 44.00
Marksman 44.01 Above
Metal Madness Airsoft is designed for everyone, regardless of age or physical condition. It is a family-friendly driven atmosphere, that encourages everyone to have fun while being safe. We also believe that Metal Madness Airsoft will serve as a stepping stone into the Metal Madness Rimfire sport.
The indoor targets ring out and swing just like the traditional Metal Madness ones. The great thing about the Metal Madness Airsoft Range is that kids, young adults, and adults, can enjoy this all year round while being indoors.
Metal Madness Airsoft features the Tippmann airsoft rifle that is a near carbon copy of the M4 .22 LR. The Tippmann rifle runs on CO2 and shoots a 6mm projectile at a hearty 450 fps. The Tippmann airsoft feels and behaves just like their rimfire counterparts - without the bang.
We also make time for everyone to try out the full auto mode before leaving the range.
The course of fire consists of ten shooting lanes, each with five metal targets totaling fifty targets to complete a course of fire.
Each lane also has a color scheme to identify the lane you’re shooting.
Each lane has 5 targets, 4 square targets, numbered 1 thru 4, and 1 round target, known as the stop. Each player is scored on how they shoot in numerical order and how fast they can hit the round stop target to complete the lane of fire.
Each player will receive a bracket-time based on eight out of ten lanes, the two slowest times are discarded, and the eight fastest times are added together for a bracket-time.
There is no penalty for how many times it takes a player to hit a target before continuing thru the remaining targets. However, shooting the targets out of order will result in a 30 second time for that lane. The shooter can correct the out of order sequence as long as they have not struck the round stop target. Any missed targets will result in a 2-second penalty per target and added to the lane score at the en
The Challenge is to climb the bracket ladder and maintain the top of your bracket with the lowest time.
With over 60,000 configurations of target placement, each week the course of fire will change.
Metal Madness improves every shooter's skill from the beginner to the seasoned shooter.
Here at Metal Madness Xtreme, we treat our airsoft guns with the same safety, caution, and respect as their counterparts on the outdoor ranges.
The Range Officer’s commands must be followed at all times while on the firing line.
Metal Madness Airsoft is a reaction and speed shooting sport. Through practicing and discipline, one will learn.
Because of our grassroots foundation and our family atmosphere, we believe strongly in healthy social engagement. We think such engagements, like fellowship, neighbors helping neighbors, fundraisers, and youth programs, are the cement of our communities.
What makes Metal Madness's airsoft entertaining is the built-in fun factors: the challenge of shooting, fellowship, and support. It's a sport everyone can enjoy. You can challenge yourself or compete in brackets against other members.